Profile

Alan Akhylbekov

Programmer | Game Developer

I am a 1st year CMGT student at Breda University of Applied Sciences in the Netherlands.

alan.akhylbekov@gmail.com

wildrotgames@gmail.com

About Me

Hi, I’m Alan. I’m a programmer who loves building things that not only work well but also look and feel great. I enjoy solving complex problems, optimizing systems, and turning ideas into polished, immersive experiences.

Skills

Projects

Hopwander (Steam In Development)

A stylized top down adventure game built in Unreal Engine where players explore floating sky islands as a small frog. Designed and developed core gameplay systems including combat mechanics, level design, AI behavior, and narrative progression, combining cozy exploration with dynamic action.

CPU Raytracing Engine (C++)

A CPU based raytracer built from scratch in C++ implementing ray object intersection, lighting models, reflections, shadows, and basic global illumination principles. Focused on understanding rendering mathematics and low level graphics pipeline logic without GPU acceleration.

Minecraft Clone (C++ / OpenGL)

A Minecraft inspired voxel engine built in C++ using OpenGL for rendering. Implemented core features such as chunk management, block interactions, and basic lighting to create a functional and extensible game environment.

Bomberman Clone (C++)

A fully functional Bomberman style arcade game developed purely in C++. Implemented grid based movement, collision detection, bomb chain reactions, enemy AI, and game state management without relying on a game engine.

Others

CTRL + ME

A small puzzle game made by Me and my friend for the GMTK 2025 Game Jam. Record your movements, hit the clone button, and watch your past self perform the exact steps you took... but from a new perspective. Literally.

Flops A Lotl (Hosted by Lazy Tea)

A chaotic physics based game created for a “Pass the Game” challenge hosted by the game dev YouTuber Lazy Tea. Four developers built the game sequentially without any communication, each continuing from the previous version. As the first contestant, I established the core mechanics, movement system, and foundational structure that shaped the direction of the entire project.

YouTube Channel

WildRot YouTube Channel

I run a game development YouTube channel where I share devlogs and behind the scenes insights into my projects. The channel has grown to thousands of viewers, building an engaged audience while helping aspiring developers learn, stay motivated, and better understand the game creation process.